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- Complete solution:
- =================
-
- Demon World:
- Repeat the mock fight until you can confidently control the Enterprise in battle
- After the fight you're sent to the Pollux Star System. Set course with Mr Chekov
- Establish orbit around the planet and consult the ship's computer about the
- Acolytes of the Stars Nikolasi and Angiven. Communicate with the planet by
- selecting Uhura then beam down when requested.
- Talk to the man (Angiven) and then go east. Talk to Brother Stephen and use
- McCoy's medical tricorder on the injured man (Chub). Leave the building. Go
- north into the forest. Set phasers to stun and shoot each of the Klingons. Use
- the tricorder on the Klingons. Pick up the Klingon's hand. Go north towards the
- cave. Take the berries from the bush on the right and go back and use the
- berries on Stephen.
- Leave the room and go into the lab next door. Use the berries on Stephen and
- then on the molecular synthesizer on the right. Use Spock on the computer. Use
- the display and go through the descriptions of the items. Select options 2 5
- and 6 then pick up the twisted metal and go back to the injured man (Chub). Use
- the flask on Chub. Talk to him and Grisnash and then go back to where you found
- the berries.
- Go inside the cave and use the full-power phaser to destroy the boulders
- starting with the top left and working your way down. Use McCoy's tricorder on
- the man you discover under the rubble and then use the medical bag on him. Talk
- to him and use the Klingon hand on the sensor pad on the right of the door. Go
- back to the lab and use the Klingon hand on the workstation at the bottom of the
- screen. Go back to the boulders. Use the hand on the panel. Go inside and use
- the tricorder on the machines and the panel. Use Kirk on the panel with dials
- under-neath the three symbols.
- Slide the bars so that they are all in the middle - each dial should only have
- one light lit. Select choices 2 and 2 from the following boxes and then use the
- twisted metal on the alien.
-
- Hijacked:
- Travel to the Beta Myamid Star System. Defeat the Elasi pirate ship and enter
- orbit. Hail the ship with Uhura and respond with choices 1 2 and 1. Talk to Mr
- Spock. Consult the computer about Elasi and Masada (note override code) and
- Cereth. Use Uhura to transmit the prefix code. Beam across to the ship and use
- the medical kit on the injured man. Pick up the transmogrifier. Go into the
- corridor and pick up the junk equipment.
- Go through the door on the right and stun the two Elasi guards. Use the
- tricorder on the panel and the bomb then use Spock on the wires. Use the panel.
- Take the wires and the bomb. Use Kirk on the console and talk to the hostage.
- Note the location of the switch. Go back to the transporter room and use Spock
- on the transporter controls. Use the full-power phaser on the welder you picked
- up then use the welder on the bits of metal. Use this comb bit on the
- transmogrifier. Use the transmogrifier on the damaged transporter controls and
- use the wire on the transporter controls. Return to the corridor and use the
- welder slightly up and to the left of the bridge doors. Use the transporter.
- Talk to the man in the captain's chair and respond with choice 1.
-
- Love's labour jeopardised:
- Go to the ARK7 space station and defeat the Romulan ship. Talk to Spock and
- consult the computer about ARK7 and Marcus. Beam across to the space station.
- Use Spock to examine the computer. Use the tricorder on the computer panel and
- ten use McCoy on it - go through all chemicals. Go north through the door to the
- right of the view screen. Examine everything. Use Kirk on the cabinet. Take the
- antigrav unit. Go east. Pick up the wrench from the floor and use it on the vent
- on the right wall. Use the wrench on the panel in the computer on the left and
- pick up some of the insulation. Use Kirk on the right cupboard. Use the wrench
- on the tank of nitrogen.
- Use the antigrav unit on the tank. Go south and use the insulation on the
- distillator at the bottom of the screen. Go through the upper left door and use
- the wrench on the valves above the two gas tanks. Put the distilled insulation
- you just created on in the synthesis chamber and use Kirk on the left section
- of the machine. Take the canister of TLTDH. Use the wrench on the valves. Use
- the antigrav unit on the oxygen tank. Use the nitrogen tank in the space where
- the oxygen tanks were and use the wrench on the valves. Use Kirk on the left
- computer again. Pick up the ammonia canister and exit the room to the east.
- Use the ammonia with the nozzle beside the culture dish. Use McCoy with the
- machine when he's holding the dish and the ammonia. Pick up the cure and go
- north-west. Put the cure in the synthesizer chamber. Use the machine. Take the
- syringe and use it on Spock. Go east and north and use the wrench on the vent.
- Use the TLTDH on the vent. Go south. Use Kirk on the ladder and use the syringe
- on the Romulans. Go north and use Kirk on the hostages. Use the syringe on the
- Romulan leader. Talk to him and select choice 2.
-
- Another fine mess:
- Raise the shields and arm the weapons. Travel to the Harlequin Star System.
- Destroy both Elasi craft and go on to the Harrapa Star System. Talk to Spock and
- consult the computer about Harrapa and Mudd. Beam across to the vessel and talk
- to Harry Mudd. Pick up the energy device from the box on the lower left. Take a
- small yellow sphere from the box on the left of Harry Mudd and pick up a lens
- from the box just below him. Use the lens on the energy device. Use the device
- on Harry and go north.
- Use spock on the blue button on the control panel on the left of the screen.
- Use Spock on the purple button and select choice 2. Go north-west and use the
- tricorder on the console platform and get the yellow ball. Go north. Pick up the
- tool on the right on the controls. Use the tricorder on the control panel and
- use Spock on the control panel. Go south-west. Use Spock on the control console
- platform then use the tricorder on it. Use Spock on it again and an alien should
- be displayed. Use the sphere on the control console to download some information
- Go north. Use Kirk on the control panel and check the communications and give
- response 1. Use Spock on the control panel and select all the options in turn.
- Go south-east and find Mudd. Use Spock on Harry Mudd. Pick up a vial from the
- cabinet in the bottom centre of the screen and use this vial on the central
- monitor below the cabinet. Use McCoy's medical kit on Harry Mudd and then go
- north. Re-enter the room if Mudd's not there and then talk to him. Go east then
- south twice and examine the life-support machine then use the tricorder on it.
- Use the tool on the life support machine. Go back to the bridge. Use the control
- panel to communicate with Scotty and give responses 3 and 2.
-
- The feathered serpent:
- Go to the Digifal Star System and choose options 2 and 1. Orbit the planet.
- Consult the computer about Zamphor and Digifal and beam down. Talk to
- Quetzecoatl and select choices 1 2 and 1. Pick up the rock and use it on the
- small hole in the wall near the snake. Take the snake. Pick up another rock and
- throw it at the vine which knocks down a bit and then throw another rock at the
- vines. Use each party member on the vine to climb out. Go west twice.
- Use the snake on Tlaoxac and then on Kirk. Take the dagger. Go west and then
- north-west. Use the dagger on the plant near the landing party then use the leaf
- on the creature in the river. Go west. Use the dagger on the red dilithium
- crystal. Go west and select choices 2 2 and 3. Back on the ship select choices
- 1 then 1. Now go to the Hrakkour Star System. When you get to the planet's
- surface walk towards the centre of the room. Select choices 1 and 1.
- Use the full-power phaser on the ground near the wooden rods. Pick up a rod
- and use it on the molten rock. Use the rod on the energy creature. Use the
- tricorder on the door control to the left of the door. Use the communicator and
- select choices 2 and 1. Use Spock on the door control. Pick up all three gems
- and put them into the holes on top of the pedestal towards the top left of the
- room. When the light comes on use Kirk on the yellow light on the right of the
- screen. Select choice 3
-
- That old devil moon:
- Go to the Alpha Proxima Star System and enter orbit around the asteroid. Use
- Uhura to hail. Talk to Spock and then consult the computer about Proxima and
- Proxtery. Lucrs and Sofs. Scythe and base numbers. Beam down to the asteroid.
- Pick up a rock and walk towards the door. Use Spock on the keypad on the right
- of the door. Enter the code: 10 200 (99 in base 3) and go through the door. Use
- the tricorder on the computer terminal then use Spock on the terminal. Use Spock
- on the writing on the door then use him on the lock. Enter 122 and go through.
- Use Spock and the tricorder on the pad and the closed door then go east.
- Use the tricorder on the drill's control panel twice then use the box. Take
- the wire from the box. Use Spock on the control panel and set it to 100. Use
- rocks on the template burned in the wall. Use Spock on the control panel and set
- it to 001. Take the keycard from the template. Go west and use the keycard in
- the keypad. Go north and use the tricorder on all three computers. Use Spock on
- the left and right computers. Use the wire on the right computer and then use
- Spock on the left computer.
-
- Vengeance:
- Before you beam over to the destroyed starship choose option 2. Beam over and
- use McCoy on the crewman. Use the tricorder on the ship control panels just
- above the captain's chair and then use the tricorder on the captain's chair. Go
- south and use McCoy's tricorder on the woman. Talk to her and use the
- communicator. Select choices 1 1 and 2 and make sure you save the game. Engage
- the fake Enterprise in battle. Set speed to 2 or 3 and the enemy circles round
- your ship making it easier to shoot and blow up. When the two Elasi craft arrive
- destroy them and you've won.
- *EOF*
-